In which the team fights for their lives when blood spirits enter the Cannery.
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In which the team fights for their lives when blood spirits enter the Cannery.
Podcast: Play in new window | Download
Subscribe: RSS
I’ll belabor the point and say again Bat Cave style HQ for ‘runners = Bad Idea. That horse duly mono whipped, note to self: install auto turrets anyplace I park my hoop longer than a day. Those things really paid for themselves! Too bad the ghoul buddies didn’t provide a decent early warning.
They are very lucky Mr. J misread the Hemorrhage power. Each use of it is supposed to hit every living target within range, not just 1 person. This might have been a tpk otherwise