Episode 015 – Game Mastering Shadowrun Part 4: NPC Design

In which Vox and Mr. Johnson go through the process of NPC Design for our fourth installment of our Game Mastering Shadowrun series. We also announce the winner of our first contest: one listener wins a copy of Shadowrun Returns!

4 thoughts on “Episode 015 – Game Mastering Shadowrun Part 4: NPC Design”

  1. Nice podcast, as always.
    You’re talk about mindset and lives of wageslaves is interesting. I think some people forget that corporate employment in the Sixth World goes way past the minor “Office Space” annoyances of today. Everything in Shadowrun is cranked to 11. I tend to explain the world of Shadowrun of two extremes, stifling totalitarianism inside the corporate enclaves and Anarcho-Capitalism outside, with almost no middle ground. An arcology is Pyongyang (if North Korea was a giant shopping mall) and the Barrens is Mogadishu (if Somalia had working wifi).

    1. Thanks very much! I love the comparison – that’s a great way to describe it.

  2. Just wanted to say thanks for producing such an awesome series of podcasts. I’ve been trying to convince my gaming group to try Shadowrun for some time now (we’ve been on a two year long Call of Cthulhu kick) and thanks to your brilliant work I’m feeling well equipped to run our first real game tomorrow.

    1. Thanks so much! We love to hear that we’ve been able to help! Best of luck!

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