Category Archives: Podcasts

Episode 024 – Improving Your Decker or Technomancer: Advanced Shadowrunner Dossier #3

In which Vox and Mr. Johnson discuss ways to improve your decker or technomancer. Also included: a new critter corner and a new listener story.

Show notes:

Please help support Steven A. Tinner’s widow through the gofundme fundraising page you can find here: http://www.gofundme.com/7xi0to

We would really love to see that dollar total raised go through the roof. Thank you to everyone who donates.

Episode 023 – Improving Your Street Samurai: Advanced Shadowrunner Dossier #2

In which Vox and Mr. Johnson discuss how to improve your street samurai. More questions and answers, a new, epic Shadowrunner story, and Mr. Johnson makes no promises.

Episode 022 – Improving Your Magician or Adept: Advanced Shadowrunner Dossier #1

In which Vox and Mr. Johnson discuss ways in which you can improve your magician or adept character through karma and/or nuyen expenditures. Also: question-and-answer and a new listener story!

Episode 020 – Music in the Sixth World

In which Vox and Mr. Johnson cover the subject of music in the Sixth World: how GM’s and players can use music to add depth to their campaigns/characters and some house-rule crunch on moonlighting as a musician. Plus: listener questions, a new listener story, and two bonus songs!

Show notes:

To find players/GMs in your area, register on http://catalystdemos.com/

Solo adventure – In the Beginner Box set (find it here), there is a booklet with a full run-down of a character named Ms. Myth. The run-down isn’t just stats, but her background and tactics, too. There’s a solo adventure at the end of that booklet for Ms. Myth to tackle.

Episode 019 – Vice in the Sixth World

In which Vox and Mr. Johnson discuss vice in the sixth world. We will cover the addiction rules to the best of our ability, and we have a new listener story!

 

Show note:

“The 7 vices of highly creative people” http://www.salon.com/2000/02/09/sevenvices/

Episode 018 – Religion in the Sixth World

For episode 18, Vox and Mr. Johnson are joined by a guest host. We cover the topic of the role of religion in Shadowrun; what religions exist in the sixth world, tips for playing a character with religious beliefs, and how religions might result in shadowruns. For this week’s critter corner, we explore the dark and mysterious Shedim.

Episode 017 – Questions and Answers

In which Vox and Mr. Johnson answer your questions about Shadowrun!

Show Notes:

Arcology Resident Thunk provided us with some links to his character sheet:

Dropbox: https://www.dropbox.com/s/lqdhfzc1dx5dr4z/Shadowrun5%20Worksheetv4-2.xlsx

Reddit: http://www.reddit.com/r/Shadowrun/comments/1vg6re/character_worksheet_5th/

Link to Shadowrun.com forum thread re: maps for pen and paper games: http://shadowrun.com/forums/discussion/comment/119491#Comment_119491

Mentioned in Episode 16, here is a cool Kickstarter campaign for cyberpunk soundtracks (looks like she’s fully funded, but there are some nifty stretch goals still out there): https://www.kickstarter.com/projects/1766442648/cyberpunk-soundtracks-tabletop-gaming-soundscapes

Until such time as we get a section up on the website with resources for SR, here are a couple of them:

Chummer – Character generator for Shadowrun 4e (http://chummergen.com/)

SmartLink – Initiative and condition tracker for Shadowrun SR3 and SR4 (free version) and SR5 (full version for $1.99) (https://itunes.apple.com/us/app/smartlink/id568514088?mt=8)