In which Vox and Mr. Johnson explore the process of designing your own adventures for Shadowrun, along with an example adventure designed on the podcast. Welcome to 2014!
In the event that you have found no Arcology Podcast activity since Episode 8, please head on over to iTunes, search for “Arcology Podcast,” and find the second show out there that will have all of our episodes.
In the process of trying to find out why no one could see our Bonus Episode 1, we talked with our web host. Our service representative did the netjitsu that they do and got us all fixed up… or so we thought. Now we’ve found that there is a “second” Arcology Podcast available for subscription in iTunes. One listing has only episodes 1 – 8, the other has all of our episodes, including the two bonus episodes we’ve so far completed.
So… if you have found that you only have episodes 1 – 8, we’re humbly asking you to go out to iTunes, search for us again, and subscribe to the complete listing. We hate to inconvenience anyone, but we also have extremely limited time with which to investigate this further (and no funds with which to hire someone who knows what we want and what they are doing!). Rather than mess with what appears to be a perfectly good feed, we’ve chosen to handle it this way.
Thanks, Chummers. 🙂
Here’s a little something a few of us cooked up for the new year. Hope you enjoy it. We certainly did. 🙂
In which Mr. Johnson and Vox talk about how to prepare your Shadowrun campaign. Also included: a review of the recently-released Gear Cards, and a new listener story!
Link to Joystiq.com article: http://www.joystiq.com/2013/12/27/twenty-developers-you-dont-know-but-should/
The “screenwriter’s bible” book, the author and title of which Vox couldn’t remember? It’s “The Anatomy of Story: 22 Steps to Becoming a Master Storyteller” by John Truby.
In which Vox and Mr. Johnson begin a new series of episodes about running a Shadowrun campaign. Includes a new critter corner, storytime, and a review of Gun H(e)aven 3.
In which your hosts Vox and Mr. Johnson discuss the face. A new Critter Corner, and another new segment!
In which Vox and Mr. Johnson uncover the many ways of the adept. Not just for martial artists anymore, the adept can be one of the most versatile or specialized characters in Shadowrun. Also included, a new listener-submitted runner story and a new segment.
In which Vox and Mr. Johnson discuss the role of the rigger. A new critter corner segment covers barghests: how to survive an encounter with them, or how to best inflict them upon your unsuspecting players! Also, a correction on spirits, who are in fact difficult to take down with normal weapons after all.
Here is the link to the Shadowrun 5th Edition hot patch errata document, with pricing and availability for autosofts:
In which Mr. Johnson and Vox discuss hermetic mages, shamans, and aspected magicians in the third installment of the Shadowrunner Dossiers. There is exciting news on the Shadowrun Returns front, Critter Corner covers Spirits, and there is an extra-long listener story to make up for the extra-long absence!
For the Running the Shadows blog story on progressive recoil and how it improves the game: http://shadowrungm.blogspot.com/2013/11/tactics-recoil-and-single-shot-guns.html
Vote today for Shadowrun Returns for best RPG and best indie game in Game Debate’s Global Game Awards 2013! http://www.game-debate.com/awards/2013/nominee/shadowrun-returns
* If I’m reading the website correctly, you have until 8AM Central time on 11/27/13 to vote.
Just a quick announcement: due to Mr. Johnson having lost his voice, we will be breaking with our normal schedule this week. Our next episode, covering spellcasters, will be posted at the end of next week. Our apologies for our lack of consistency.